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Showing posts with the label modeling

MediBat the Dedicated Assistant for the Battlefield's Medical Professional.

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Final renders for the MediBat project in 3DCoat.

Striking Health into the Streets of Gotham, they call him MediBat.

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The base torso and head for MediBat unit which in theory would levitate medical supplies to medics on the battlefield.

Goblins have hairy legs.

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Initial preview of goblin spider's legs with fiber mesh I may have to buy it a razor.

Goblin got Back.

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The beginning shape of the goblin spider's back.

Goblin Spider Head

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Doesn't look like much yet but after the rhinestones and textures are added it'll be a head.

The Goblin Spider Leg

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Holding off on adaptive skinning it for now.

Goblin Spider Thigh Bone

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The beginnings of the goblin spider leg

Reference Image for Biblically Correct Shimmering Goblin Spider.

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Due to someone reporting the that Goblins are not listed in the Bible we are no longer allowed to model goblins and are now gathering research images for Biblically correct Spider to model.

Goblins! The next to next project.

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Looking for Goblin reference images for the Goblin sculpt for the next ZBRush sculpt which should give me some experience for one of my personal game projects involving goblins. EDIT: This project was scratched due to goblins not being listed in the Bible.

Look, Boss! Ze Sphere! Ze Sphere!

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Beginning first zSphere sculpt.

Monster One Unlocked and on the Loose.

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So presented Monster one today didn't find out how to pose him until AFTER class. He was locked apparently in MudBox if any layer (texture, sculpt, etc) is locked you CANNOT pose. Unlocked the culprit texture layer and voila, he could be posed.

Monster One Modeling done

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Modeling done (base), added a tongue, saliva droplet, and teeth for objects, now to texture and channels and then finish up Monster Two.

Monster Two

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Finishing the base on the second monster.

Monster Number One

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This Project is making two monsters from a variety of base meshes. Monster number one, the top skin fold WAS going to be where I was going to put the eye sockes (three so SUPER depth perception), but on reflection he's creepier without eyes, where's he looking? Don't know. Thinking more about giving him a long tongue.

Mudbox Project Complete

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Wasn't able to get the labels or writing to work, converted images to the .tga format which was shown in the tutorial but my MudBox wouldn't convert it to a stencil. Painted the card with a stone texture in MudBox, posed the figure, even added some teeth as a separate object. Added bump map, texture map, incandescence map to him. Became more of a stone monster than a dough monster, but then with the quality of Little Caesar's who's to say he isn't a pizza dough monster.

Pizza Monster has become Pizza DOUGH Monster.

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All your toppings belong to us.

Pizza Man hate Pudding Man and no likes Particle Man.

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My Pizza Monster had taken a more dramatic turn, right at the vanilla pudding bowl at the salad bar in the middle of the all you eat pizza buffet.

Pizza Monster, the Legend Begins.

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Initial base for sculpting the upcoming Pizza Monster, fourth cousin, twelve times removed of the Cookie Monster. Pizza is a sometimes food but is in fact a vegetable by declaration of the United States Congress.
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Modelling and texturing done. Diffuse, texture stamping, incandescence, gloss. Not great, but done even with multiple work station issues.